True/False Indicate whether the
statement is true or false.
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1.
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The first three steps in the problem-solving process are to analyze the problem,
plan the algorithm, and then desk-check the algorithm.
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2.
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Included in Visual Studio 2008 are the Visual Basic, Visual C++, and Visual C#
programming languages.
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3.
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Using languages to code your algorithms into programs is the fourth step in the
problem-solving process.
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4.
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A Windows application has a Windows user interface and runs on a desktop
computer.
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5.
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Most solutions in Visual Basic contain several projects.
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6.
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A file is a container, but it stores only the projects associated with that
particular file.
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7.
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In most cases, you will find it easier to work in an IDE if you either close or
auto-hide the windows you are not currently using.
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8.
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The Auto Hide button is a toggle button: clicking it twice activates it, and
clicking it again deactivates it.
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9.
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You create a user interface by adding objects (such as buttons, check boxes, and
list boxes) to the form.
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10.
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To begin creating the Wizard Application user interface, click the Label tool in
the toolbox and release the mouse button.
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11.
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In a form, the blue lines are called margin lines, because their size is
determined by the contents of the control’s Margin property.
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12.
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It is a good practice to save the current solution every 10 or 15 minutes so
that you will not lose a lot of your work if the computer loses power.
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13.
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In a form, the easiest and best way to change the font is to change the Font
property for each control individually.
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14.
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A label control’s Display property specifies the text displayed inside the
control.
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15.
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A label control’s Location property controls the location of the
upper-right corner of the control on the form.
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16.
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To include an image file within a project itself, the Project resource file
radio button must be selected in the Select Resource dialog box.
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17.
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The easiest way to make two picture boxes the same size is to use the Size menu,
which provides several options for manipulating the controls in the interface.
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18.
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The Format menu has a Center in Form option that centers one or more controls
either horizontally or vertically on the form.
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19.
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The last control you select should always be the one whose size and/or location
you want to match.
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20.
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You can start an application by pressing the F12 key on your keyboard.
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21.
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When you close a solution, only the files contained in that solution are
closed.
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22.
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If a solution is already open in the IDE, it is closed before another solution
is opened.
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23.
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When designing an interface for a problem, you should only examine its output
items.
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24.
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In most interfaces, output items appear in label controls, because users should
not be able to edit the value of an output item while an application is running.
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25.
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Every interface needs a control that allows the user to end the
application.
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26.
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The programmer uses an object’s location to refer to the object in
code.
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27.
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The name of an object must begin with a letter and can contain only letters,
numbers, and the underscore character.
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28.
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You can include punctuation characters or spaces in the name of an
object.
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29.
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An identifying label should be from one to three words only, with the entire
label appearing on one line.
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30.
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Actions such as clicking, double-clicking, or scrolling are called
commands.
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31.
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It’s a good programming practice to test a procedure after you have coded
it.
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Multiple Choice Identify the
choice that best completes the statement or answers the question.
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32.
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A(n) ____ is what appears on the screen, and with which you interact, while
using a program.
a. | operating environment | c. | user interface | b. | interface environment | d. | user
environment |
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33.
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A(n) ____ is an environment that contains all of the tools and features you need
to create, run, and test your programs.
a. | integrated development environment | c. | user development
environment | b. | integrated operating environment | d. | user operating
environment |
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34.
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The combination of the user interface and the program’s code is referred
to as a(n) ____.
a. | device | c. | operating environment | b. | application | d. | user interface |
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35.
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A Web application has a Web user interface and runs on a ____.
a. | client | c. | desktop computer | b. | mainframe | d. | server |
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36.
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Windows applications in Visual Basic are composed of ____.
a. | solutions, projects, and files | c. | data, projects, and
files | b. | solutions, projects, and data | d. | solutions, data, and
files |
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37.
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A ____ is a container that stores the projects and files for an entire
application.
a. | user interface | c. | solution | b. | program environment | d. | program |
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38.
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The ____ window is where you create (or design) your application’s user
interface.
a. | Windows Form Designer | c. | Visual Basic Form Designer | b. | Windows Form
Creator | d. | Visual Basic Form
Creator |
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39.
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You use a(n) ____ to display an image on the form.
a. | picture box | c. | image box | b. | tool box | d. | picture frame |
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40.
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Applications created for the Windows XP environment typically use the 10- or
12-point ____ font.
a. | Times New Roman | c. | Time | b. | Tahoma | d. | Arial |
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41.
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The ____ property specifies the name of the file containing the image to
display.
a. | Image | c. | Image Display | b. | File | d. | Display |
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42.
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The ____ property handles how an image is displayed.
a. | Display | c. | Size | b. | Mode | d. | SizeMode |
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43.
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In a task box, each task in the list is associated with one or more ____.
a. | properties | c. | actions | b. | projects | d. | objects |
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44.
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If you need to move a control after you have locked the controls in place, you
can change the control’s ____ property setting in the Properties window.
a. | Location | c. | Place | b. | Site | d. | Position |
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45.
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You close a solution using the ____ option on the File menu.
a. | Close Solution | c. | Close Project | b. | End Solution | d. | End Project |
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46.
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You can use the File menu or the ____ to open an existing solution.
a. | Open File | c. | Start Page | b. | Start Project | d. | Open Page |
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47.
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____ perform their tasks only when the user clicks them.
a. | Labels | c. | Buttons | b. | Names | d. | Controls |
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48.
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You should assign a ____ name to each of the controls in a program, because
doing so will help you keep track of the various objects included in the interface.
a. | meaningful | c. | long | b. | common | d. | short |
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49.
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____ case refers to the fact that the uppercase letters appear as
“humps” in the name because they are taller than the lowercase letters.
a. | Hill | c. | Bump | b. | Hump | d. | Camel |
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50.
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It is customary to enter identifying labels using ____, which means capitalizing
only the first letter in the first word and in any words that are customarily capitalized.
a. | camel capitalization | c. | sentence capitalization | b. | book title
capitalization | d. | camel
case |
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51.
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The rules of the Visual Basic language are called its ____.
a. | parts | c. | token | b. | order | d. | syntax |
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52.
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A(n) ____ is a word that has a special meaning in a programming language.
a. | keyword | c. | object | b. | token | d. | handler |
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53.
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The ____ keyword indicates that the procedure can be used only within the
current Code Editor window.
a. | Public | c. | Friend | b. | Private | d. | Hidden |
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54.
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A ____ is a block of code that performs a specific task.
a. | sub code | c. | sub procedure | b. | sub section | d. | sub method |
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55.
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A ____ is a predefined procedure that you can call (or invoke) when
needed.
a. | sub section | c. | sub procedure | b. | sub code | d. | method |
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56.
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The ____ tab displays the most commonly used items.
a. | Common | c. | All | b. | Tools | d. | Use |
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